Conquest · Balanced Slayer · Mid range · by Operator
Battlefield 1 // Primary

BAR Storm Mid-Range Anchor

BAR M1918 Storm
Light Machine Gun (Support)

The BAR fires fast with very manageable recoil for an LMG, so it can trade evenly at mid range and still hold its own up close. The Storm variant favors handling and on-the-move shooting, which suits a slayer who rotates between Conquest flags instead of sitting on a bipod.

Optic: Iron SightsVariant: Storm

Weapon profile

damage68
range72
mobility70
control80
handling74

Attachments

Optic
Iron Sights
Variant
Storm

Perks / Abilities

Class: Support
Resupplies the squad with ammo and explosives, so you keep slaying without hunting for crates.
Specialization: Cover
Reduces the suppression you take, keeping your spread tight when enemy LMGs and snipers fire at you during mid-range trades.
Specialization: Flak
Reduces incoming explosive damage, which matters in grenade-spammed Conquest flag fights.
Specialization: Quick Regen
Starts health regeneration sooner, so you can re-peek between fights faster.

Secondary

Sidearm
M1911
Reliable damage, quick handling and a solid magazine make it the cleanest backup when the BAR runs dry mid-fight.

Equipment

Item
Ammo Crate
Drop it at the flag you're holding to give the squad endless ammo and refill gadgets for the whole cap.
Item
Crossbow Grenade Launcher (HE)
Lobs HE bolts to flush campers off objectives and out of windows. Also chips light vehicles.
Lethal
Impact Grenade
Explodes on contact, so you can instantly finish weakened enemies or clear corners as you push a flag.
Item
Gas Mask
Every class carries one. Equip it quickly when gas lands on objectives.

Why it's meta

The BAR M1918 is one of the most versatile automatic weapons in Battlefield 1, combining a high rate of fire with predictable recoil that carries past typical SMG and Assault ranges. In Conquest, most fights happen between 20 and 50m around flags, which is the BAR's sweet spot. The Support class adds sustain through ammo, and the HE crossbow and impact grenades give you answers to entrenched players. This lets one player win gunfights and also enable objective pushes.

Counters

  • Scouts with long-range rifles at 80m+ who outrange your iron sights
  • Close-range Assault or Medic players running SMGs in tight interiors who out-handle the BAR
  • Heavy vehicle pressure from tanks and planes, since your Support kit has limited anti-armor

Playstyle tips

  1. 01Fire in short controlled bursts past 30m and let the weapon's spread reset. Hold full-auto only up close.
  2. 02Play the outer edge of a flag's capture radius and use cover. Let Assault players push the center while you clean up anyone who peeks.
  3. 03Drop an Ammo Crate as soon as you anchor a flag, then rotate to the next point when the cap flips.
  4. 04Use the HE crossbow on windows, balconies and rubble piles before pushing, then follow up with the BAR.
  5. 05Swap to the M1911 instead of reloading when someone is in your face. It's faster than the BAR reload.

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